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  <title>Call of Duty Map</title>
  <link>http://avatarforce.livejournal.com/</link>
  <description>Call of Duty Map - LiveJournal.com</description>
  <lastBuildDate>Sun, 14 Mar 2004 21:38:01 GMT</lastBuildDate>
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  <lj:journal>avatarforce</lj:journal>
  <lj:journalid>2358172</lj:journalid>
  <lj:journaltype>personal</lj:journaltype>
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    <title>Call of Duty Map</title>
    <link>http://avatarforce.livejournal.com/</link>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/2932.html</guid>
  <pubDate>Sun, 14 Mar 2004 21:38:01 GMT</pubDate>
  <title>For Fucks Sakes</title>
  <link>http://avatarforce.livejournal.com/2932.html</link>
  <description>All I know is for the past few days all I&apos;ve been doing is adding shit to the map to make it look nicer, and somewhere in the fuck between something fucked up.. Now the new map won&apos;t compile properly and is fucked up, I have no idea why as I&apos;ve done nothing really major to the map besides add a bunch of textures to a lot of faces and add a bunch of brushes everything, nothing fancy just square brushes, but a lot of them to make a lot of new things and for some reason it corrupted my map file... Even after pressing [i] and deleting EVERYTHING on the map, it&apos;s still corrupted!!! Makes no god damn sense... Well whatever, reverting back to a VERY old one and have to start from there again fuck...&lt;br /&gt;&lt;br /&gt;So pretty much in the past few days, all that I&apos;ve done to my map is travel back in time!!!</description>
  <comments>http://avatarforce.livejournal.com/2932.html</comments>
  <lj:music>Super Metroid Megamix</lj:music>
  <media:title type="plain">Super Metroid Megamix</media:title>
  <lj:mood>angry</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>1</lj:reply-count>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/2750.html</guid>
  <pubDate>Mon, 08 Mar 2004 04:59:38 GMT</pubDate>
  <title>Oh yes,</title>
  <link>http://avatarforce.livejournal.com/2750.html</link>
  <description>and on an Added Note, I did make a tunnel system over a sewer system, quite bitchin I say. Look below!&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078721699.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078721759.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078721812.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078721864.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;br /&gt;There you have it, sexyness.</description>
  <comments>http://avatarforce.livejournal.com/2750.html</comments>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/2489.html</guid>
  <pubDate>Mon, 08 Mar 2004 04:43:08 GMT</pubDate>
  <title>Freaking Finally!</title>
  <link>http://avatarforce.livejournal.com/2489.html</link>
  <description>Well today and yesterday I was working on adding gametypes into my map. So far I&apos;ve completed every gametype... I went and got some tutorials from Wyatt, they were pretty helpful, except the SD tutorial, I was so fucked up I spent about 10 hours trying to figure that fucking thing out but finally after receiving some hints off of some forums I found the actual files that explain whats needed in these maps. Overall, the reason why SD never worked was because when I was compiling I had something checked off which for some reason caused SD not to work so I was confused for hours wondering why the fuck it didn&apos;t work.&lt;br /&gt;&lt;br /&gt;First I must&apos;ve tried 4 different ways of creating everything needed for SD then I just gave up and tried it on a simple lame map with 1 brush, 2 objects and the objectives with spawns. I tried it and it worked! So I copied what I had there and placed it in mp_forcecity and what do you know, IT DIDN&apos;T WORK! That&apos;s when I got the idea that maybe I was compiling it wrong or something as I did a full compile with the lame map and it worked and that did turn out to be my error. (=/)&lt;br /&gt;&lt;br /&gt;Now that that&apos;s done, I also added Retrieval in, it was pretty simple and straightforward, I actually finished half of it before I started SD and the other half when I was halfway into SD (=P) I never stick to one thing. After that I decided to go looking through the .pk3 files to see what HQ needed as there were no tutorials or any information on forums I could find. And what do you know? It was the easiest of all gametypes (minus BEL, TDM and DM)! All I had to do was create 1 entity and give it a targetname of hqradio! Fuck compare to SD that things a sinch. So I got around to testing the map with some clanmates and everything turned out A+ besides some minor flaws in the map (walking through tanks, short windows, broken light, etc.).&lt;br /&gt;&lt;br /&gt;Now all I gotta do is pretty up the map a bit more, fix everything that&apos;s broken (floating radios in HQ, walkthrough tanks in SD) and I guess I&apos;ll be done basically! Yay! Very happy!&lt;br /&gt;&lt;br /&gt;Well I still got 13 days to touch everything up, I think that&apos;s more than enough time. Till then, ciao.</description>
  <comments>http://avatarforce.livejournal.com/2489.html</comments>
  <lj:music>Canned Heat - On the Road Again</lj:music>
  <media:title type="plain">Canned Heat - On the Road Again</media:title>
  <lj:mood>grateful</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/2207.html</guid>
  <pubDate>Sat, 06 Mar 2004 04:46:23 GMT</pubDate>
  <title>Some more things done</title>
  <link>http://avatarforce.livejournal.com/2207.html</link>
  <description>Today I&apos;ve added all the lights needed on the upper level as well as placing any needed crucial objects. I put trees in the background and in the city as well and added spawn points for deathmatch and team deathmatch. But that&apos;s pretty much all I&apos;ve done today. Just made things look a bit prettier and more playable... &lt;br /&gt;&lt;br /&gt;So as of now it is playable but not yet finished. Need to figure out how to properly work Search and Destroy, Retrieval and Headquarters. Also still have to build the underground tunnel/sewer system. It&apos;ll most likely be a sort of tunnel system though. Not much to show though so no screenshots will be included this time. 15 days to go.</description>
  <comments>http://avatarforce.livejournal.com/2207.html</comments>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/1924.html</guid>
  <pubDate>Fri, 05 Mar 2004 03:13:16 GMT</pubDate>
  <title>NOTICE</title>
  <link>http://avatarforce.livejournal.com/1924.html</link>
  <description>In case anyone wants to know, if you want a larger sized image, just right click it, click properties, copy the address of the image and view it in IE. It&apos;ll be bigger.</description>
  <comments>http://avatarforce.livejournal.com/1924.html</comments>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/1620.html</guid>
  <pubDate>Fri, 05 Mar 2004 02:55:09 GMT</pubDate>
  <title>Well for yesterday and today</title>
  <link>http://avatarforce.livejournal.com/1620.html</link>
  <description>Map&apos;s comming along sexfully. Yesterday I barely worked on it as I was busy all night so I didn&apos;t really write up a journal report as I was tired. But since yesterday and today I&apos;ve completed some more of the map. First of all I&apos;ve added a few objects here and there:&lt;br /&gt;&lt;br /&gt;a truck where the allies spawn&lt;br /&gt;an apc with a ladder and a mg42&lt;br /&gt;a destroyed tank that almost drove off the edge&lt;br /&gt;a few cars here and there&lt;br /&gt;lights all around the streets&lt;br /&gt;lighted up the bell tower with some lights&lt;br /&gt;&lt;br /&gt;After that I tested my map to see if I could find any bugs and I did! For some reason the no draw texture wasnt holding up the character when applied to a terrain mesh so I guess I&apos;m gonna put another texture on it instead, most likely the texture of the building it&apos;s in, or buildings. Also I found a secret in my own level ( =P ) but at the same time it allowed a player to jump out of my map... ( : | ) but I&apos;ve already fixed that. Now ahead of me I&apos;ve gotta add all the furniture, crates, barrels, etc. Then I&apos;m up to the task of completing the underground tunnel/sewer system for the map, that oughta be exciting. Then once that is done all I have left to do is touch things up here and there, add all the gametypes followed by all the spawn points too and I&apos;ll be done! Yay!&lt;br /&gt;&lt;br /&gt;Here are some screenshots of what I&apos;ve completed so far.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078453186.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078453299.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078453354.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078453405.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;br /&gt;Exciting!&lt;br /&gt;&lt;br /&gt;And for the hell of it check out what I first started at way back when! (for comparison reasons)&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078455232.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;LMAO&quot;&gt;&lt;br /&gt;&lt;br /&gt;LMAO, good night everybody. 16 days to go.</description>
  <comments>http://avatarforce.livejournal.com/1620.html</comments>
  <lj:music>Darling Violetta - Angel</lj:music>
  <media:title type="plain">Darling Violetta - Angel</media:title>
  <lj:mood>accomplished</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/1341.html</guid>
  <pubDate>Wed, 03 Mar 2004 04:51:37 GMT</pubDate>
  <title>Well It&apos;s finally done, the layout portion at least</title>
  <link>http://avatarforce.livejournal.com/1341.html</link>
  <description>Playable areas of the city, green is playable, red is unplayable.&lt;br /&gt;&lt;br /&gt;and by this i mean im finally done the upper layer of my map, now if i still want to or if it really is needed i can make the underground tunnel system... but i dunno, then just add the objects any other things to help the maps performance and ill be ready to actually try playing it...&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078289242.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;br /&gt;Thumbs up and 18 more days to go.</description>
  <comments>http://avatarforce.livejournal.com/1341.html</comments>
  <lj:music>Boston Pops - Classical Gas</lj:music>
  <media:title type="plain">Boston Pops - Classical Gas</media:title>
  <lj:mood>satisfied</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>http://avatarforce.livejournal.com/1197.html</guid>
  <pubDate>Tue, 02 Mar 2004 04:46:31 GMT</pubDate>
  <title>Oh and here are the pictures you may be looking for... BIG</title>
  <link>http://avatarforce.livejournal.com/1197.html</link>
  <description>This is from earlier this morning.&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078145651.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;Monday, March 1st, 2004, 8:11 am&quot;&gt; &lt;br /&gt;&lt;br /&gt;These 2 pictures are the most recent from 2 different perspectives.&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078202502.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://nova.apisnetworks.com/globalforce.tk/forum/uploads/post-21-1078202626.jpg&quot; width=&quot;320&quot; height=&quot;240&quot; alt=&quot;&quot;&gt;</description>
  <comments>http://avatarforce.livejournal.com/1197.html</comments>
  <lj:music>Super Metroid Megamix</lj:music>
  <media:title type="plain">Super Metroid Megamix</media:title>
  <lj:mood>accomplished</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
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<item>
  <guid isPermaLink='true'>http://avatarforce.livejournal.com/976.html</guid>
  <pubDate>Tue, 02 Mar 2004 04:34:57 GMT</pubDate>
  <link>http://avatarforce.livejournal.com/976.html</link>
  <description>Yes! I&apos;m so close to finishing the layout of my map, you know, all the brushes and patches... Wow, taken a long time but it was worth it the maps super sexy... All I have left to do is create some more boundaries on the north side of the map, a few tunnels and rooms here and there and voila I&apos;ll be done!!! =D Well, done that part, then comes the objects... =| But contrary to popular belief I&apos;m looking forward to it right now. I sometimes wonder, who am I writing this for...? Me? 19.. er I guess 18 days to go, I&apos;m done for the night...</description>
  <comments>http://avatarforce.livejournal.com/976.html</comments>
  <lj:music>Super Metroid Megamix</lj:music>
  <media:title type="plain">Super Metroid Megamix</media:title>
  <lj:mood>excited</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>http://avatarforce.livejournal.com/623.html</guid>
  <pubDate>Mon, 01 Mar 2004 13:11:15 GMT</pubDate>
  <link>http://avatarforce.livejournal.com/623.html</link>
  <description>Well, yesterday I changed the whole layout of the hill design on my level, it&apos;s completely different now! Completed about 2 more buildings, and layed out some grass land, tree lines and bushes. So I&apos;m almost pretty sure that the south area of my map is almost done, but if anything, that&apos;s the easiest part of my map. 19 days to go...</description>
  <comments>http://avatarforce.livejournal.com/623.html</comments>
  <lj:mood>accomplished</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>http://avatarforce.livejournal.com/321.html</guid>
  <pubDate>Sun, 29 Feb 2004 05:50:56 GMT</pubDate>
  <title>Already a bit in</title>
  <link>http://avatarforce.livejournal.com/321.html</link>
  <description>I have already begun building my city for Call of Duty. So far I&apos;ve completed 1 house, a few streets, a road going down a hill and part of a belltower and part of a hotel. It&apos;s crazy looking now but damn it&apos;s hard. But besides all that I&apos;ve spent so much time trying to create the hill that the road goes down and damnit I just can&apos;t do it!! I&apos;ve tried about 4 different ways, 1 actually looked nice and worked (in the editor) but was glitched out when compiled and played in the game... Arghh... So I&apos;ve given up on that for now.  I&apos;ll probably show some pictures in my next &quot;journal entry.&quot; I got 21 days to go...</description>
  <comments>http://avatarforce.livejournal.com/321.html</comments>
  <lj:music>Super Metroid Megamix</lj:music>
  <media:title type="plain">Super Metroid Megamix</media:title>
  <lj:mood>annoyed</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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